1. Shuttle Type and Descriptions

Danube

The Type 10 Runabout proved reasonably successful in service, though the small cabin size limited its operations somewhat. Starfleet has gradually enlarged and improved the Runabout concept over the next twenty years or so, culminating in the Danube class Runabout first fielded in 2365. This is a much larger, more capable craft than previous designs. It features a large front cabin for the pilot and co-pilot / navigator plus up to three mission specialists. A two-person transporter is at the rear of the cabin, with a small cargo area and engineering spaces behind this. A short passageway to one side connects the front cabin to the cargo bay and rear area. This incorporates six bunks, each of which can be closed off behind a privacy screen. The rear cabin is thirty feet long and fifteen feet wide; it can be fitted out according to the mission type with scientific instruments, extra weapons, a first aid station, evacuation support system, or other such equipment. Below the main spaces are the warp core and power transfer conduits, impulse drive system and fuel tanks. The nacelle supports contain two small escape pods, a group of emergency communications 
beacons and other equipment. 

Delta Flyer

Designed and built by the USS Voyagers crew, the Delta Flyer is intended to be a multi-purpose vessel along the lines of a heavy-duty shuttle or Runabout. The craft incorporates many systems unique to a Starfleet design - a result of the Borg and other technology Voyager has experienced on its journey home. 

The hull of the Delta Flyer is highly aerodynamic, and is composed of tetraburnium alloys with parametallic plating. The warp nacelles are variable geometry, reflecting Voyagers own warp drive system. The layout is fairly conventional - a large cabin occupies the front portion, with the engineering section aft feeding nacelles to port and starboard. The EPS conduits in the plasma manifold are isomagnetic, minimizing power losses and increasing engine efficiency. There is a small cargo bay and transporter system installed in the flyer, along with the various systems usually associated with a vessel of this type. The area where the Delta Flyer differs most from Starfleet designs is in the defence systems. A new unimatrix shielding was developed, while the weapons array developed were based on Borg technology and includes photonic missiles. 

While most of the Delta Flyers control systems are conventional, the helm controls are based on those of early to mid 20th century aircraft. 

A vessel like the Delta Flyer is a good example of Starfleet's recent policy of allowing Starships the freedom to develop their own shuttle designs - although in this case Starfleet naturally had no say in the matter. The Intrepid's were one of the first ships designed to produce field-replicated and field-designed shuttles, and Voyagers success in producing a vessel of this size and capability is further proof that Starfleet's policy is the correct one. On the Flyers first mission it successfully rescued an advanced probe from deep within a gas giants atmosphere, and since this time it has proved to be highly successful in service. 

Peregrine

The Peregrine is a medium fighter/interceptor designed to assist in fleet actions by forcing the enemy to split their fire between as many targets as possible. The craft are designed primarily to operate at impulse or low warp speeds near to their home base, or from a suitable carrier vessel such as an Akira class. While they are capable of warp speeds, the Peregrine is not a true interstellar vessel. At its top cruise speed the ship takes over 58 hours to cross one light year and since it carries no facilities for crew rest or refreshment, pilot fatigue makes trips of even this duration difficult. Nevertheless, many operators have used these ships for limited interstellar missions - most especially the Maquis, who operated a small number of Peregrines during their campaign against the Cardassians. Details of Maquis 
operating practices are uncertain, but it is known that they used Peregrines several times across interstellar ranges. Some have suggested that they used modified cargo vessels as makeshift carrier vessels, while others claim that Maquis Peregrines may have been fitted with stasis chambers to allow the crew to 'hibernate' during missions of several days. With the extermination of the Maquis by the Jem'Hadar, the answer to this riddle will probably remain unknown. 

In design Peregrines are relatively conventional - there is a relatively large pair of impulse engines at the rear, flanked by the warp nacelles. The cockpit is in the forward section, with a micro torpedo launcher and a single phaser cannon in the nose. There are two cockpits available; the one-person cockpit uses the rear space for extra equipment, while the two-person model allows the workload to be split so enhancing crew performance. Both types exist in several different models, which are optimized for various roles and operating conditions. 

The Peregrine had seen considerable service in the Dominion war, and has suffered heavy losses. Nevertheless, these ships continue to fulfil a vital role and production is continuing. 

Pilot Trainer

This design is employed by Starfleet academy in order to train cadets in basic piloting and engineering skills. Starfleet requested a simple design which trainees could maintain them. Hence the trainer has a simple fusion reactor system, which is capable of producing up to 25 standard gees of acceleration; an inertial damper field, which leaves the cockpit in a weightless condition, there being no artificial gravity field, counteracts this. The trainer can hold an instructor in the tandem cockpit for early training flights, but cadets are expected to rapidly progress to solo flying and most missions are conducted with only the pilot. 

The trainer is armed with a simple laser cannon in order to allow simulated combat to take place, but on most missions this craft will fly with that system completely deactivated. There is no ejector system, but an emergency transporter can beam the pilot to any nearby craft or facility in the event of an emergency. The reliability of these craft is such that this is rarely used, one notable exception being in 2368 when five craft were involved in a collision during close formation flying. All five ships were destroyed, but the emergency beam out system saved four of the five pilots. It later emerged that the craft had been flying in direct violation of Starfleet safety protocols and that no mechanical fault was involved.

The trainers have been employed extensively by Starfleet Academy, most notably on the Academy flight range near Balduris 4. They are still in service in sufficient numbers that they are likely to be a common sight for decades to come. 

Raider

After prolonged study Starfleet decided in 2338 to procure a new craft for advanced warp/impulse pilot and navigational training duties. Initially it was hoped to produce a completely new design. This proved over-ambitious for such a low priority project and Starfleet was compelled to modify an existing civilian vessel; the Raider-type utility craft was an obvious choice for this role and after a short fly-off between it and the Alganth class, the Raider class was selected. 

The initial vessel procured by Starfleet was very similar to the civilian craft, with identical hull and propulsion systems. Changes included a cockpit which featured a master control station for the instructor, an aft compartment fitted with six consoles for navigator trainees, increased life support capacity for the extra personnel, a Starfleet model escape pod system and a more sophisticated computer core. One hundred and twenty of this alpha type was delivered between 2339 and 2342, replacing the older Swift class in Starfleet service. Once the Raider came into regular Starfleet use, the advantages of the design became obvious; although larger than most shuttle craft the Raider was much more suitable for interstellar level missions, and would make an ideal light utility vessel. 

By 2345 Starfleet was concerned that it had become over dependant on transporters to land personnel and equipment on planetary surfaces against opposition by threat forces. Such systems were relatively easy to disrupt over wide areas even with relatively low-level technology, while transporters especially can be distinctly twitchy in the face of unusually adverse environmental conditions. To rectify this problem it was decided to produce a new beta type model of the Raider as a medium assault utility craft; the standard equipment of this type would include twin type 4 phaser emitters, photon torpedoes and a shield system considerably more capable than any existing shuttlecraft. This would allow the Raider to carry larger loads into more dangerous situations than any existing cargo shuttle was capable of at its time. While the warp capability of the Raider would allow it to operate on a true short to medium range interstellar basis - a considerable advantage over any shuttlecraft then in service. 

A further two hundred of these beta type Raiders were procured for this mission; they served during peacetime as general-purpose cargo and personnel carriers. The combat debut of the Raider came during the Cardassian war; three of these vessels were used to transfer supplies and personnel to Setlik III during the Cardassian attack of that settlement. The Cardassian war allowed the Raider to operate in its true role for the first time, where the craft proved to be generally successful in service despite a relatively high attrition rate. 

The Cardassian war also proved the impetus for the next variant of the Raider class, the gamma type assault craft. For this variant the idea of routine cargo hauling was dropped completely; the design was scaled up to double the size of a standard Raider, at 60 meters long. The aft hold was kept at its original size, but was converted into a troop compartment capable of holding fifty fully armed personnel and two transporter systems. The extra space created behind the troop compartment was used to expand the relative size of the warp core and add extra shields and weapons. The type 4 phasers were replaced with type 5 models and the number of photon torpedoes was increased from six to twelve, while the shields were boosted by some 30%. The gamma type performed widely during the middle and latter part of the war, both 
in the patrol role and in strikes at targets just across the front lines. This brought the Raider into contact with the Hedeki class patrol craft, and a bitter rivalry quickly developed between the Starfleet crews and their Cardassian counterparts. While lacking the glamour of the big ship engagements, the Raider-Hedeki clash was if anything more furious and intense. The Hedeki is considerably larger and somewhat more heavily armed than the gamma Raider, which is in turn more maneuverable and has better sensors. Of ninety-seven engagements between the two, fifty-eight Hedekis were lost for forty-six Raiders - a true testament to the determination of the Starfleet crews. Since the end of the Cardassian war many gamma's have continued to serve on the Cardassian border; others serve as patrol craft in low-threat areas of the Federation, while the remainder were demilitarized and sold into the private market. 

With a craft as widely available as the Raiders it is inevitable that some will be used for dubious purposes. As mentioned, all Starfleet vessels transferred into the private sector have been demilitarized; however the modifications required to reverse this process are simple once the necessary hardware has been acquired and many bandits have fitted their Raiders with weapons. Several dozen beta type Raiders were operated by the Maquis during their struggle with the Cardassians, along with a handful of gamma types; the large number of civilian Raiders in use for legitimate business made an ideal cover for the terrorists operations. 

Type 6 Shuttle

The Type 6 was fielded in the 2360's in order to introduce several modernization's to the shuttle fleet. It was the first shuttle craft in service with a Duranium / Tritanium hull, and also introduced isolinear computer systems into shuttle craft service. In order to avoid introducing too many radical changes in one step, the designers based the structure of the Type 6 on the venerable Type 3 design. The aft section, comprising the impulse engines and other major engineering systems, was identical to the Type 3. The midsection was deleted from the design, and the forward section was heavily modified in order to provide the flight crew with a wider field of view and accommodate the new computing and sensor systems. Even so, the new forward end had to fit the existing Type 3 aft end and so there remains a close similarity in overall form.

The Type 6 proved to be quite popular with pilots in service and many hundreds where produced during the twelve-year production run. Eventually Starfleet decided to cease production of the Type 6 in favor of purely modern designs, and the last Type 6 was delivered from the Utopia Planitia fleet yards, which manufactured these craft, in 2368. The type is now gradually being phased out of service, though it will undoubtedly remain a feature of many hangar bays for some time 
to come. 

Type 7 Shuttle

The Type 7 was introduced to a larger and heavier counterpart to the Type 6. In common with the 6, the Type 7 has a Duranium Tritanium hull, which has greatly increased the strength and durability of the structure. The computer and sensor suite is also of a more advanced generation than those of the preceding Types are. The Type six continues in production, although the advent of the new field replicatable shuttle models capable of vastly higher warp speeds is likely to cut the projected production of a further 700+ units drastically. 

Type 8 Shuttle

Starfleet had always intended the Type 6 to be something of a transition; by 2370 they where satisfied that the new technology had been introduced without difficulties. It was therefore decided to press on with a replacement which would abandon the Type 3 structure, instead using a completely purpose designed hull. Originally it was planned to use the same isolinear computer system developed for the Type 6, but at the last moment Starfleet decided to use a system based on bio-neural gel packs. This inevitably tied in the development of the Type 8 shuttle to the Intrepid class project; Intrepid herself had been launched in 2370, the first Starfleet ship fitted with BNG computers. Since the crews of these ships had the most experience with this system, it was to the Intrepid's that the first group of production Type 8's where sent in 2371. 

When discussing the Type 8, comparisons to the Type 6 are inevitable. The Type 8 is slightly longer and more streamlined to increase the operating efficiency within planetary atmospheres and to provide slightly greater internal volume. The nacelles are of a considerably more advanced design and include Bussard Collectors, which allow self-replenishment of the Deuterium tanks and so allow the range to be extended almost indefinitely at Impulse speed. A considerable improvement in warp field efficiency has also allowed much higher warp speeds to be achieved in the Type 8. Internally the layout is virtually identical to the Type 6, although the field of view for the crew has been somewhat reduced and there is slightly more room in the passenger compartment. The use of an integrated hull design rather than the 'bolt-together' sections of the Type 6 has led to an increase in the overall structural strength of some 15%, and has extended the expected hull life from 45 to 60 years. As with the Type 6, the standard Type 8 carries no armament but there is a special operations model. This is equipped with the same low capacity shield system, but has Type V rather than Type IV phaser emitters. The special OPS version of the Type 8 also features several classified measures to reduce the radiated energy signature virtually to nothing and so make the craft much harder to detect. Although Starfleet policy forbids special operations craft from operating without markings, the Type 8 special OPS shuttles are usually completed in a black color scheme with markings in a slightly grayed shade which makes them virtually impossible to identify from more than a handful of meters away. 

The Type 8 has proved extremely reliable and useful in service; the original plan was to replace the Type 6 in front line service, relegating that shuttle to less important theaters and eventually relacing it altogether. However, with the Dominion war ongoing it has been decided to retain the Type 6 in service alongside its more modern successor. Production of the Type 8 continues, but it is thought that the proportion of these craft produced to the special operations standard has risen from 1% to over 75% since the outbreak of the Dominion war. This would make the Type 8 Starfleet's standard near-system and in-system special OPS craft.

Type 9 Shuttle

Relatively few Starfleet shuttlecrafts are capable of undertaking true interstellar journeys, and those that are tend to be the larger classes. Although Starfleet has occasionally requested the resources to correct this situation, such projects have never been a high priority and have tended to be cancelled in they're early stages. It was 2368 before Starfleet finally decided to really push for a new design to correct this deficiency. In this year a request was made for a new type of shuttle capable of carrying one or two people across distances of several light years in relative comfort, or of carrying up to four persons on shorter duration missions. The speed requested was much higher than most previous vessels, in line with the general trend towards much faster vessels, which has been a recent feature of all 
Starfleet designs after recent advances in warp propulsion technology. 

The design process was implemented late in 2368 and was almost completed by early next year when Starfleet halted the program and reassessed its requirement. It was decided that several new features should be included in the craft; these included an increase from one to two micro torpedo launchers. Along with a more capable onboard computer system, and a beefing up of the armament by the addition of two phaser arrays to the single emitter which had been the only beam weapon. In addition, Starfleet asked the designers to simplify and modularize the design in order to allow semi-industrial replicators to produce whole sections, and full industrial replicators to produce almost complete shuttles in one pass. The Federation has still not perfected replication technology to the point where warp coils can be produced, but the new design included a modification of the nacelles to allow very rapid installation or swapping of the coils. Production facilities would now be able to produce a basic Type 9 shell virtually at the press of a button, and install a full set of warp coils within less than an hour. Smaller replicator units such as the semi-industrial models carried by many Federation Starships could produce a Type 9 shell in twelve 'bolt together' sections which could them be assembled and fitted with coils in less than twelve hours. 

This gave Starfleet an extremely broad range of options in producing the Type 9. Even small Starships such as the Saber 
class can easily produce six or eight of these handy little craft at once from their standard replicator stocks, removing the coils and converting the shells back to their raw materials when they are no longer needed. This virtually removes the need to maintain a large fleet of Type 9's, freeing up valuable hangar bay space within Starships and even more valuable production capacity within Federation shipyards. 

The first ships to try out this new construction philosophy under normal field conditions where the Intrepid class; the USS Intrepid replicated three Type 9 shuttles during her maiden voyage in 2370, and reported complete success with all three. When news of the predicament of the Intrepid class USS Voyager reached Starfleet in 2373 it was learned that the ship had lost several shuttles during their attempts to reach home, and had had to rely heavily on their ability to replicate new craft. Starfleet has viewed this as a triumphant vindication of the Type 9 concept, and has announced that this feature will be a basic requirement of all future small craft designs. 

Although Starfleet headquarters has - naturally - not said as much, it is likely that the recent proliferation of fighter level craft during the Dominion war is due in large part to this new philosophy. It seems likely that new or modified fighter designs will have been circulated which are suitable for shipboard replication, allowing the use of Starships as mobile construction facilities. If true, this would increase the Federations production of fighters by at least tenfold at a stroke. 

Type 10 Shuttle

Once the concept of the field replicatable shuttle was successfully introduced with the Type 9, Starfleet quickly turned its attention to the next obvious step. That being shuttles and other small craft which would be not only manufactured by individual Starships, but would also be designed by the crews of those ships with no outside assistance. After some consideration Starfleet noted that this development was indeed desirable; it would confer considerable further flexibility to the shuttle craft fleet while virtually eliminating the need for Starbases and shipyards to engage in shuttle craft design and construction, freeing further resources for the building of larger vessels. However, Starfleet did recognize that some problems existed. The total freedom in shuttle craft designs would almost certainly lead to erosion of basic safety standards in at least a few cases. While maintaining an accurate fleet wide picture of the capabilities of the shuttle craft fleet would become virtually impossible if that composition of that fleet were changing on a daily basis. This would certainly have some implications for the planning and assignments of missions, which involve significant operation of shuttlecraft. 

Starfleet therefore established a 'halfway' policy. Starship crews would be allowed to submit designs to Starfleet and elements of different designs, which looked promising, would be combined into the next model shuttlecraft. Starfleet hoped that this would promote greater innovation in future shuttle designs while still allowing central control of the designs. Many Starfleet personnel have argued that this system remains too restrictive and that far more could be accomplished if engineering teams within the field where allowed 'off the leash', but thus far Starfleet has remained firm. 

The Type 10 was one of the first shuttles produced under this new scheme involving many new innovations. Some of these design elements have come from the crew of the USS Defiant. Most notably the nacelle and warp core design, which is based around that of the Defiant herself and was suggested by the engineering team from Deep Space Nine under Chief Miles O'Brien. Starfleet accepted this concept and after some computer simulation and testing of virtual models, several Type 10 shuttles where produced for field trials. One of these was issued to the Defiant herself; Starfleet reasoned that the role of the crew in designing the shuttle combined with the role of the Defiant herself as a test-bed and evaluation vessel made her an ideal choice. 

The Type 10 has a larger warp coil assembly than most shuttles, which accounts for the very high speeds this design can achieve. The RCS system is identical to that of the Type 6 shuttle. The crew of the USS Intrepid suggested that the design should incorporate bio-neural gel packs, but Starfleet decided that this level of sophistication was not yet warranted. The Intrepid crew responded with a computer design heavily based on that of the Danube class Runabout, but which was also very easy to upgrade to incorporate gel packs. A delighted Starfleet accepted this proposal instantly - it was just the kind of innovation they had hoped would come out of the new design scheme. 

So far the Type 10 has proved exemplary in service with the USS Defiant class ships, and Starfleet authorized its ships to produce these handy little craft as and when needed. If this does come to pass, the Type 10 will surely become a common sight over the next few years. 

Type 11 Shuttle

The Type 11 shuttle was designed by the crew of the USS Enterprise as part of Starfleet's recent move to allow Starships to produce their own shuttle craft fleets. The design was created under the direction of Lieutenant Commander Gerodi LaForge during the Enterprise's shakedown cruise in 2372, and after some evaluation the ship has produced a dozen of these craft using its industrial replicator system. Like the Type 10, the Type 11 uses some elements of the technology of its parent vessel. Bio-neural gel packs have been included as standard, a step up from the Type 10 computer system which offers the gel packs as an upgrade only. Other technology incorporated is mostly centered around the warp core and nacelles, which use allows the Type 11 to have an equal speed to the type 10 but with a somewhat smaller power plant. 
The Type 11 design has been included in Starfleet's shuttle design database, and is now available for any starship with an industrial replicator to produce as needed. 

Type 15 Shuttle

The type 15 shuttle pod was introduced as a smaller and lighter counterpart to the Type 6 shuttle. Like the Type 6, it had modern materials and systems but unlike the Type 6 it also had an original hull design. Starfleet had worried about bringing in too many new ideas with the Type 6, but with the lower level of resources involved in producing the much smaller Type 15, Starfleet decided to chance a completely new design. In order to reduce the risk of failure to a minimum the requirement called for a very simple design, consisting almost wholly of flat surfaces joined by molecular welding. This gives quite poor aerodynamic qualities, but the Type 15 is capable of sustained flight within an estimated 80% of all Class M planetary atmospheres. 

The Type 15 is capable of conducting almost any mission its larger siblings can, including interplanetary missions. The limiting factor in terms of range is considered to be crew comfort. With the crew confined to a single seat for the entire mission, uninterrupted mission durations above 12 hours are avoided if at all possible, while the Type 15 is not considered suitable for missions of greater than 26 hours except in emergencies. 

The Type 18 is now moving the Type 15 out of front line service. These days it is mostly to be seen in the hangar bays 
of older Starships or Starbases. 

Type 18 Shuttle

The Type 18 is now replacing the Type 15 as the standard Starfleet shuttle pod. The Type 18 is a larger design than the Type 15, so much so that it can almost be classed as a light shuttle. Significantly, the impulse engines are mounted in pods on the exterior rather than being contained within the hull; this gives considerably more free internal space to the crew, and where the Type 15 can only take 2 crew the Type 18 can take up to 6. The extra space enables the Type 18 to undertake missions of somewhat greater length, with a normal maximum mission duration of 20 hours. 

The Type 18 is also considerably more heavily armed than its predecessor; there are two type III phaser weapons mounted in a small turret on the dorsal hull plate, giving a total of four times the firepower of the Type 15's single emitter. However, neither craft is a serious combat platform since they both lack shielding. 

The Type 18 is expected to remain in production for the duration of the Dominion war at least, and possibly for some considerable time afterwards. 

2. Fighter Types and Descriptions

Jaguar-Class Fighter



Type: Stealth Fighter 2399


HULL DIMENSIONS 

Length: 24.9 meters
Beam: 11.9 meters
Draft: 5.8 meters
Mass: 52.3 tonnes


CREW INFORMATION

Standard: 1
Maximum: 2
Bunks: 0


PROPULSION SYSTEMS

Hyperlight Drive: Experimental Soliton Wave
Nacelles: 0
Maximum Cruise: Warp 7.5
Emergency Speed: Warp 9.2
Sustainable Field Output:
Sublight Drive: Twin Tandem Impulse
Maximum Cruise: 0.96c (for 5 minutes)


TACTICAL SYSTEMS

Shields Sustainable Load: 750 MW
Shields Auxiliary Load: Up to 65% of Primary

Phaser Arrays: 2 x Type V Phaser Arrays 
1 x Type IX Pulse Phaser Turret
Maximum Emitter Length: 10 segments
Torpedo Launchers: 2 x Forward Facing (Rapid Fire)
Torpedo Payload: 100 x 13cm Quantum Micro-Torpedoes
Cloaking Device: Holo-Stealth Mk. I


SENSOR SYSTEMS

Navigational Sensors: Enhanced: 1 primary, 1 secondary
Lateral Sensors: Enhanced: 1 array of 2 pallets
Probe Loadout: Class V Medium-Range Reconnaissance


TRANSPORTER SYSTEMS

Personnel Transporters: None
Cargo Transporters: None
Emergency Transporters: 1



The Jaguar Class Medium Fighter marks Starfleet's first successful attempt at creating a fighter which demonstrates true 'stealth' capabilities. Designed by Whitestone Enterprises, the Jaguar Class is modelled in part on the effective Spectre Light Fighter design by utilizing the experimental 'Soliton Wave' propulsion system, as well as the navigational and lateral sensor arrays. 

The fighter is equipped with 2 Type V Phaser Arrays and 2 Rapid Fire Quantum Torpedo Tubes, carrying a maximum 100 13cm Micro-Torpedoes. Mounted at the front of the fighter is a Type IX Pulse Phaser Turret. Although its armament is similar to that of the Spectre Class, the true danger of this Fighter comes from its advanced stealth & evasion technology. 

A complex series of external holographic projectors have been incorporated directly into the hull of the Jaguar Class, which confer a chameleon-like ability to adjust hull reflectivity and emissivity. This gives a fair imitation of cloaking without the massive power consumption that usually reserves such cloaking devices for larger capital ships. Not only does it make the Jaguar extremely difficult to detect with even the most advanced of ship-based sensor equipment, it makes a positive weapons lock-on even more difficult. 

Powered by a large fusion generator mounted at the aft of the Fighter, the Holo-Stealth works by creating a holo matrix around the fighter which can take the form of anything from a small shuttle, to as large as a Klingon Bird of Prey - however the larger the holomatrix the shorter the time it can be maintained. Although unable to fire while its stealth is engaged, by the time their stealth is disengaged and their cover revealed, the last of their pulse phaser blasts will be tearing through their enemies hull with deadly efficiency. 



Spectre-Class Fighter

Spectre Class Fighter
Official class designation: Assault Fighter
Prototype completed: Stardate 239808.0 
Construction site: Whitestone Enterprises, Trill 
Design life: 12 years 
Design team leader: Tebrun Kor 

DIMENSIONS: 
Primary Hull and Wings, Detachable Cockpit Module 
Length / Width / Height: 18.2 m / 12.1 m wingspan / 5.4 m 
Standard cruise mass: 42,000 kilograms 
Number of decks: One- or Two-person Cockpit Module 

HULL: 
Tri-layer suspension "sandwich" with self-breach-sealing capabilities 
Outer layer: Carbon-carbon ablative armor matrix 
Middle layer: Self-sealing tripolymer/duranium suspension gel 
Inner layer: Tritanium/duranium alloy 

ENVIRONMENT: 
Standard complement: pilot plus optional gunner and/or trainer
Class H through M environments sustainable 
Class H environment: Sustainable for 2 persons maximum 
Class K environment: Sustainable for 2 persons maximum 
Class L environment: Sustainable for 2 persons maximum 
Class M environment: Sustainable for 2 persons maximum 

COMPUTER: 
LCARS interface program matrix (version beta-A3)
Experimental bioneural geldisk faster-than-light core elements 
Main core location: Ventral center, behind the cockpit 
Secondary core location: Nano-subprocessors only 
Hardware/software design: Bioneural FTL circuitry
Bio-neural geldisks (phase beta-2)
Phase-replication of main core and subprocessors 
Data transfer rate: 5000 kiloquads / second 
Maximum storage capacity: 218,638 kiloquads average 


PROPULSION/HYPERLIGHT: 
Experimental soliton wave system
Sustainable warp cruise: Warp 7.5 
Emergency speed: Warp 9.2, for up to 12 minutes 

PROPULSION/SUBLIGHT: 
Tandem micro-impulse system
Gravimetric translational ("sidestep") secondary drive 
Sustainable impulse cruise: 0.40 c 
Emergency speed: 0.96 c (1.19 c, relativistic) 

TACTICAL/SHIELDS: 
Number of field generators: 5 
Sustainable load: 540 MW 
Peak momentary load: 1,050 MW for 125 ms 
Maximum recharge rate: 8.4 MW/s 
Field generator locations: Cockpit Module (two)
Center ventral and dorsal, Aft ventral 
Auxiliary systems output: 65% of primary 

TACTICAL/PHASERS: 
Main phaser arrays: 4 Type IX+ Pulse Cannon, firing forward 
2 Teryon atomic disruptors, firing forward
Maximum emitter output: 20 MW 
Emitter locations: Wing, port and starboard (two each) 
Secondary phaser arrays: 2 Type V, firing port/starboard/aft 
Maximum emitter output: 2.1 MW 
Emitter locations: Aft dorsal, port and starboard (6 segments) 

TACTICAL/TORPEDOES: 
Experimental gatling rapid-fire micro-torpedo launcher
Attachable secondary magazine (will reduce maneuverability by 12%) 
Torpedo types: 8cm Quantum micro-torpedoes 
Torpedo launchers: 2, firing forward 
Launcher location: Fore ventral, port and starboard 
Torpedo load-out: 100 micro-casings and warheads 
Quantum torpedoes: 100 launch-ready 
Secondary magazine: 300 launch-ready 
Maximum fire rate: 18 micro-torps per second 

TACTICAL/EXPERIMENTAL: 
Incorporoates the experimental external holographic defense system 
External HGDS: 6 emitters 
Projection range: 25,000 km 
Emitter locations: Cockpit Module (2)
Upper and lower wings, port and starboard 

NAVIGATIONAL DEFLECTOR: 
Redundant medium-power graviton polarity source generators 
Number of emitters: 2 
Emitter locations: Forward ventral 

SENSORS/LONG RANGE: 
Emitter location: Behind main deflector array
Center ventral 
High resolution mode range: 2 light years 
Low resolution mode range: 4 light years 
Primary instruments: Wide-angle active EM scanner
Narrow-angle active EM scanner
Pinpoint active EM scanner
Variable frequency EM flux sensor
Lifeform analysis instrument cluster
Parametric subspace field stress sensor
Gravimetric distortion scanner
Thermal imaging array
Proximity sensor array type 11-A 

SENSORS/NAVIGATIONAL: 
Number of pallets: 2 (1 primary, 1 secondary) 
Pallet locations: Primary: Forward centre dorsal
Secondary: Aft centre dorsal 
Primary instruments: Quasar telescope
Wide-angle IR Source Tracker
Narrow-angle IR-UV-gamma Ray Imager
Stellar graviton detectors
High-Energy charged particle detectors
Federation Timebase beacon receiver
Impulse time distortion corrector

TRANSPORTERS: 
Medium-power Emergency Evac System micro-transporter cluster 
Micro-transporter cluster: 1 
Capacity: 2 persons to 40,000 km 
Transporter emitter pads: 4 

MEDICAL: 
Experimental emergency pilot medical treatment (EPT) system 
EPT emitter location: Cockpit forward 
Facilities: Pilot/Co-pilot status sensors
Emergency hypo medication system
Experimental auto-diagnostic system

Extras for the Spectre Fighter:

Full-size Torpedo: The Spectre can carry a single unmodified photon or quantum torpedo on each external hardpoint if desired, gripping and controlling the torp through the SCM mount included with all Starfleet torpedo casings. Because a Spectre does not include a full-size torpedo launcher to impart velocity, the torpedo must be "flung" at the target by a Spectre in motion or can be deployed as a mine by an unmoving or slowly moving Spectre. Full-size Probe: The Spectre can carry a single full-size sensor probe on each external hardpoint, gripping and controlling the probe through the SCM mount included with all Starfleet probe casings. Because a Spectre does not include a full-size torpedo launcher to impart velocity, the probe must be "flung" in the direction desired by a Spectre in motion or may be dropped from an unmoving or slowly moving Spectre. 100 Microtorp 

Magazine: The Spectre carries an internal store of 100 8cm Quantum microtorpedoes. Up to three additional magazines, each containing an additional 100 8cm microtorpedoes, can be carried. The Spectre's internal computer will automatically reload the internal store from any external magazines during gatling cannon idle times. Additional magazine can be jettisoned when empty or carried back to the home ship for reloading. Each additional magazine will reduce the Spectre's manoeuvrability by 4% due to mass in the space environment, by 12% due to mass and wind resistance in atmosphere. The Microtorp Magazine is rare among Spectre modules in that it requires two connections to the fighter: one at the mount point, and another provided by a transfer conduit to the fighter's internal torpedo stores.

Mine-Laying Rack: Each of the three external hardpoints can carry four self-replicating mines into position, which can then be deployed via an external mine-laying rack. The mines can also theoretically be used
against pursuing enemies by dropping them into the wake of a fleeing fighter. Under normal conditions, it takes an entire squadron of Spectres to lay down an effective minefield. However, the option is there.

Tractor Module: The Spectre does not ordinarily include a tractor beam emitter, though some Spectres have been modified after delivery to include them. The Tractor Module includes fore and aft tractor/repulsor beam emitters suitable for recovering ejected pilots, mine- or asteroid-sweeping, or towing a single disabled fighter. Several Spectres, working in concert and all equipped with these modules, could theoretically tow larger ships, but this would place undue strain on the tractor module mount point and is not recommended.

Sensor Module: Spectres carry only rudimentary sensors in addition to
their active combat tracking suites. Active Sensor Modules (of which two must be mounted, taking two of the three external hardpoints) increases their sensor capabilities to that of a Danube or Yellowstone class Runabout and increases their low resolution sensor range from 4 light-years to 7 light-years, and their high resolution sensor range from 2 light-years to 4 light-years.

Afterburner Module: Technically, the nicknamed "afterburner module" is not an afterburner at all, but a subspace field coil and projector similar to but scale-reduced from those mounted in full-size starship impulse decks. Only a single afterburner module can be carried; when activated, it wraps the Spectre in a subspace field that has the effect of reducing the fighter's overall mass by approximately 35%. This, of course, substantially increases the effectiveness of a Spectre's existing drives and the velocity and acceleration they can impart to the fighter. The downside is that the module seriously depletes the Spectre's warp plasma fuel store when in use, and so therefore should be used sparingly. The Afterburner Module requires two connections to a Spectre, one at the mount point, and another using a heavy fuel transfer line to the fighter's fuel stores.

Fuel Cell: This module provides additional warp plasma fuel to the
Spectre, increasing its range and on-station capabilities. On average, each fuel cell attached increases the fighter's duration or range by about 20%.
Each Fuel Cell requires two connections to the Spectre, one at the mount point, the other using a heavy fuel transfer line to the fighter's fuel stores.
Warp plasma will be transferred from attached fuel cells to the fighter's internal fuel store automatically and when empty, the cell can either be jettisoned or carried back to the home ship for reloading.

ECM/ECCM Pod: The External Countermeasures Pod, based on the ECM/ECCM
capabilities of the larger Katana class frigate, may be used to jam local subspace communications, disrupt enemy ships' short-range targeting sensors for limited periods, disrupt or jam more complex sensors, or "burn through" jamming being implemented by other vessels. Only one such pod need be carried by any given fighter and in its default usage will allow the Spectre to close to a shorter range with its target before detection than would otherwise be the case. It can also be used to monitor and further damp the fighter's electronic emissions when using its holographic defences.

Drop Pod: Intended for atmospheric use, the Drop Pod is intended to allow the Spectre to slip within range of a ground-based facility and drop supplies or even a single humanoid per pod to the surface of a planet.
The Drop Pod is not reusable, and includes sufficient thrusters and guidance to soft-land, plus a very rudimentary life-support capability if used to transport humanoids. It should be noted that a Drop Pod, like all external modules, is only the size of a torpedo casing and therefore cannot carry very much in the way of supplies.

Cloaking Module: Under normal conditions, Spectres do not carry cloaking devices, which require an enormous amount of fuel in order to operate.
The Spectre, without a warp core, lacks the ability to generate the large amounts of power such a cloak requires. As such, the Spectre normally relies on its much less power-hungry holographic defences. However, there are times when nothing short of a full cloak will do, and for that reason, a cloaking module is available. Cloaking modules must be used in pairs and render a cloak equivalent to that of a Starfleet Storm cloaking system. A fully-fuelled Spectre can only maintain the cloak for about 90 minutes, assuming no weapons fire is performed and only limited use of the fighter's other systems is done. As noted above, if the Spectre is cloak-capable, only one other additional external module can be carried (almost always a Fuel Pod). However, there are times that even a few minutes cloaking time can guarantee the survival of the fighter or the success of the mission.



Raktaj-Class Fighter


Heavy Duty Bomber - Raktaj-class
CLASS: Raktaj 
TYPE: Bomber/Heavy Assault Fighter 
DESIGNED: 240002 
DIMENSIONS: Height- 7.7m
Length- 20.4m
Beam- 25.2m
Mass- 121.1 tonnes 
CREW: Standard- 1
Max- 2 
PROPULSION: Hyperlight Drive- Microfusion reactor core
Nacelles- 2
Maximum Cruise- Warp 5.2
Emergency Speed- Warp 7
Sublight Drive- Twin Tandem Impulse
Combat Speed- 0.31c
Maximum Sustainable- 0.65c
Maximum Cruise- 0.82c (for 5 minutes)

ARMAMENT: Phaser Arrays- 2 x Pulse Phaser Arrays
Maximum Emitter Length- 7 segments
1x Phaser turret (Co-Pilot operated, if present)
Micro Torpedo Launchers- 2 x Forward Facing (Rapid Fire), 1x Rear Facing
Torpedo Payload- 100 x 13cm Quantum Micro-Torpedoes
4x Wing Hardpoints
(ECM Pods)
(Torpedo Magazines - 30 torps per magazine)
(Sonic Resonator Device) - described below


DEFENCE: Shields Sustainable Load- 1120 MW
Shields Auxiliary Load- Up to 75% of Primary
Holocloak (Sustainable for 2 hours)
Cloaking Device (Sustainable for 5 hours)

SENSORS: Navigational Sensors- Enhanced: 1 primary, 1 secondary
Lateral Sensors- Enhanced: 1 array of 2 pallets
Probe Loadout- Class VIII Long-Range Reconnaissance x2 
TRANSPORTER: Emergency Transporter- 2 


The Raktaj is designed to be able to withstand punishment, and deal it out just as effectively. Due to it's lack of speed, the shields have been pumped up to a small Starship's standards. It is larger than the average fighter, and a lot of this space is taken up by the shield generators and internal Torpedo magazines.

In use on this fighter/bomber is the Sonic Resonator Device, or SRD. This device is launched at a starship, to a predetermined point on it's hull (most typically the bridge or near main engineering). It uses shield disruption technology gained from Borg drones to eat a temporary hole in the shielding of the vessel, to allow it to pass. 

Unfortunately, this technology only allows for one use. As soon as it is firmly attached to the hull of said vessel, it begins transmitting intense sonic waves through the hull of the ship, and thus into the air, creating a high-pitched squealing sound, incapacitating much of the crew.


Viper-Class Fighter

Class: S7-F4U Viper 
Type: Medium Fighter/Interceptor
Designed: 2402 - Grumman/Vought Star Systems Inc.

Hull Dimensions
---------------

Length: 11.2 Meters
Width: 9.6 Meters
Height: 2.4 Meters
Number of Decks: 1

Personnel Systems
-----------------

Crew: Pilot - Co-Pilot Gunner
Evac Limit: 2 Persons
Rations: 3 Days
Escape Pod: Cockpit Detach Module

PROPULSION: 
Hyperlight Drive- Quantite microreactor core
Nacelles- 2
Maximum Cruise- Warp 7.4
Emergency Speed- Warp 9
Sublight Drive- Twin Tandem Gravitic impulse 
-Dual-stage subspace & gravimetric impellor coils
-Muon-aided deuterium-helium three fusion 
-Magnetohydrodynamic power conversion
-MPD(magnetoplasma dynamic) Meta thrusters
Combat Speed- 0.62c
Maximum Sustainable- 0.9c
Maximum Cruise- 0.95c (for 5 subjective time minutes)

Sidestep drive- uses a microburst warp bubble to drive a ship sideways at warp two during battle. Often used to escape from tricky situations; problem is its one hell of a ride.

Tactical Systems
----------------

Shields Sustainable Load- 200 isotons
Shields Auxiliary Load- Up to 55% of Primary 
Ablative Armour Shield Generator- equivalent to extra 300 isotons of shield power and
30cm of high strength armour. Energy consumption prevents use of beam arrays during shield use.
Armour: type 2 ablative armour- 5 cm
type 1 force hull armour- 5 cm
Hull: Triple-layered Cortanium\toranium composite\tritanium-nanocarbon fibre metal-matrix alloy\carbotanium hull with self-sealing liquid-duranium gel layer.
Shields Auxiliary Load: Up to 55% of Primary
Phaser Arrays: 2 x Type IV Phaser Arrays 
2 x Type II Teryon beam Arrays
1 x Type IX Pulse Phaser Turret
Torpedoes: 3 Rapid Fire Micro-Torpedo Launchers
Torpedo Payload(per launcher): 
10 x 13cm Quantum-III microtorpedos
10 x 13cm Graviton microtorpedos
10 x 13cm Trinuclear microtorpedos
Cloaking Device: Holocloak with ESCM(Electromagnetic\Subspace countermeasures) suite

Sensor Systems
--------------

Navigational Sensors: Enhanced - 1 primary, 1 secondary
Lateral Sensors: Enhanced - 1 array of 2 pallets
Probe Loadout: 1 x Class VI Communications Relay/Emergency Probes

Hull Specifications
-------------------

Hull Life Expectancy: 20 Years
Refit Cycle: Minor - 1 Year
Standard - 4 Years
Major - 10 Years



Stanton Class Fighter

Front Line Fighter - Stanton-class
CLASS: Stanton 
TYPE: Fighter 
DESIGNED: 2400 
DIMENSIONS: Height- 4.7m
Length- 20.4m
Beam- 10.2m
Mass- 40.1 tonnes 
CREW: Standard- 1
Max- 1 
PROPULSION: Hyperlight Drive- Microfusion reactor core
Nacelles- 2
Maximum Cruise- Warp 6.3
Emergency Speed- Warp 8.1
Sublight Drive- Twin Tandem Impulse
Combat Speed- 0.62c
Maximum Sustainable- 0.85c
Maximum Cruise- 0.92c (for 5 minutes)

ARMAMENT: Phaser Arrays- 2 x Pulse Phaser Arrays
Maximum Emitter Length- 7 segments
Teryon Cannons- 2 x Rapid-fire, wing mounted
Torpedo Launchers- 2 x Forward Facing (Rapid Fire)
Torpedo Payload- 80 x 13cm Quantum Micro-Torpedoes 
DEFENCE: Shields Sustainable Load- 690 MW
Shields Auxiliary Load- Up to 75% of Primary 
SENSORS: Navigational Sensors- Enhanced: 1 primary, 1 secondary
Lateral Sensors- Enhanced: 1 array of 2 pallets
Probe Loadout- Class V Medium-Range Reconnaissance 
TRANSPORTER: Emergency Transporter- 1 
SPECIAL SYSTEMS: ECM Pod
Sidestep drive 


Not designed for heavy combat, more for skirmishes, the Stanton is fitted with high-velocity thrusters capable of changing speed at a moment's notice. Tiny attitude thrusters are placed all over the ship, allowing it to perform intricate movements not usually capable by a ship of this size.



Zealous-Class Fighter

*ARN Missile- Anti-radiation missile which homes in on enemy sensor and 
deflector transmissions. 


*CHE Missile- Conventional high explosive missile that features smart warhead 
with directional blast, usually the warhead being a quantum warhead. (as used 
in quantum torpedoes)


*SMP Missile- Submunition pack missile carries a bundle of depleted 
neutronite that deploys in a broad area. This missile is more for 
space-to-surface bombardment in which the missile can be guided to a specific 
planet surface and be dropped on enemy troops as a cluster bomb. 



EQUIPMENT: 
*Electronic Countermeasure (ECM) or jammer system that radiates confusing 
interference. 
*LADAR- Laser Detection and Ranging systems form accurate detection systems. 
LADAR is also especially effective at targeting energy weapons. 


TACTICAL THEORY: 
The idea is to have a squadron of Z-103's swarm the enemy and use its flux 
cannons to bring down shields before dealing lethal missile and nano 
torpedo attacks. 


FLAWS: 
While using the ECM, the Z-103 is unable to use targeting systems. Though it 
can always point-shoot. 


OTHER NOTES: 
A variation of the Z-103, the Z-103 Shadow, sacrifices its armour to create 
room and energy for a lighter stealth hull and cloaking unit. Due to the 
shortage of cloaking devices only a few Z-103's have made this conversion 
and are meant for special ops only. The 'Z' in Z-103 stands for 'zealous'.